Lukes troops closer up, and the German 4th Army grouped around a very advanced Nuclear power generator, which made a wonderful location for my mortar spotter.
The 4th Army response to the Russian arrival; leg it to the river!
The 5th Panzer response to the Russian arrival; counter attack over the river!
Not that its necessarily a good idea when this many Russians are keen to get at you.
The Russian Gods of War – 2 massive companies and the Katysha’s – open up, but cause little damage all game to the great frustration of their owner.
On the Russian left Luke has moved his infantry and special forces into the village to dig in, and controls one of the crossings; the ford. His T-34/85’s begin an unproductive duel with John’s Tigers and StuG’s, with neither side causing much damage.
On the Russian right a similar story as Reds recon troops take the far right bridge, but this time they have opposition in the form of a Brumbarr platoon with more 4th Army armoured panzergrenadiers on the way.
A colossal battle erupts between Tigers and Reds Russians in the open ground on the Russian right; SU-85’s, T-34/85’s and even IS-2’s queuing up for a bash at the German monster tanks, but unable to cause much damage.
Lukes KV8’s enter the village and attack 4th Army, but apart from destroying the 88’s they cause little damage, and neither Luke nor Red seem keen on pressing home a strong attack with the task of gaining the bridges still before them.
Phils Tigers go nose to nose with every Russian tank on hand on the Russian right, but still Red can’t inflict any more serious casualties on the Germans, and with additional support at hand it’s the Russians who are now in trouble.
Even their initial success at the bridge is short-lived as the Brumbarrs push them back.
The arrival of the last of the German reinforcements is definitely bad news, as Panzer IV’s stream across the bridges to support the remains of 4th army in the centre, and Phils Tigers on the Russian right.
Russian tank losses are now at a critical level.
However, after nearly 5 hours of gaming time was nearly upon us, and the Russians pulled off a coup. Firstly Lukes KV8’s, fuel all spent, sneaked in behind the advancing Panzer IV’s to contest the central bridge.
And then it was over. The Russians held the far end bridges on each side, and contested two of the three central ones, and had also effectively wiped out 4th Army. A total result of 3-1 in the Russians favour, and a Red Army Victory. But only just.
The scenario worked well. The time limits were kept too, and everyone seemed to enjoy themselves! Credit particularly to Phil who aggressively advanced across the river with his Tigers when he could have chosen a more boring option in staying put and shooting, it was instead Red who was tearing his hair out when his hordes of 85mm guns couldn’t damage them, even from the flanks! Johns spectacular success on the German right decimated Lukes forces, while my 4th Army nearly escaped destruction. In the end the Russians had last turn and used it to good effect, snatching victory at the very end.